Character Artist specializing in collectible statues, licensed products, and stylized characters.
I create high-quality 3D characters with a strong focus on appealing design, clean forms, and production-ready assets. My workflow covers the complete character creation pipeline, including high-poly sculpting, retopology, UV mapping, baking, and PBR texturing.
Experienced in translating 2D concepts into polished 3D characters for collectibles while applying game-ready workflows for real-time production.
Software: ZBrush, Maya, Blender, Substance 3D Painter, Marmoset Toolbag, Photoshop.